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Detecting when a door is closed?
Equil Offline
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Posts: 94
Threads: 8
Joined: Sep 2010
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#6
RE: Detecting when a door is closed?

Use Frontcannon's script, but use "GetSwingDoorClosed" instead, it's also a valid function.

As for the monster trying to break the door.. I suppose you could make it so it adds a patrol node outside the room when the door is shut, therefore making it try to escape and attack the door? Haven't really tried anything like that before, so I guess you'll need to experiment.
01-05-2011, 08:25 AM
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Messages In This Thread
Detecting when a door is closed? - by GraphicsKid - 01-01-2011, 09:31 PM
RE: Detecting when a door is closed? - by Equil - 01-05-2011, 08:25 AM



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