DIGI Byte
Senior Member
Posts: 376
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Joined: Dec 2010
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RE: Constructive Feedback on Amensia
I've been spotted it seams, I totally agree with the criticism.
The biggest down side is the enemies vanishing after... its well.. it makes it a hallucination that kills you before vanishing...
The idea behind it is most likely making it easier for the player if they are stuck in a part to help them move on in the game, and maybe removing the monster if it gets stuck on something, but honestly?
they should of just made it spawn somewhere else and resume its patrolling, maybe change the path once and a while, patrolling enemies are scarier if they are unpredictable in their patrol route
so, it makes amnesia's stealth system pointless, and really... in any stealth game... when you have to get past a patrolling enemy... its kinda stupid to remove them if they kill/spot the player...
what would happen to splinter cell if that happened?
on a side note, I do like the ones where the monster pops in to check on something and scares you before vanishing
(This post was last modified: 01-06-2011, 12:22 PM by DIGI Byte.)
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01-06-2011, 12:20 PM |
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