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How long does it take you to design a story?
Sel Offline
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Posts: 276
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Joined: Dec 2010
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#6
RE: How long does it take you to design a story?

(01-07-2011, 02:40 PM)SpiritSharD Wrote:
(01-05-2011, 11:24 PM)Sel Wrote: Most good complete projects take several months to a year or more, with motivation over that period wavering up and down, there's no average time, and you should take however long it takes to make something good, without throwing down a deadline for when it must be finished. If you do, you end up like the games industry with the few studios trying to make creative and innovative titles (Fucked).

Take as long as you need.

I agree with you, however in my case I'm not making a "complete" project...a few levels, (planned) scripted events and a basic story; that's pretty much it.

If I was using/making other resources, or designing models or new textures, then I can see why it would take several months. However, with what I'm doing, I can't help but think I'm progressing rather slowly for what it is. It's partly why I posted this thread, to get an insight as to how long I should be looking at continuing this project. As it's my first, I don't expect it to be well-received by the community, but I'm certainly taking my time designing the maps in the hope people enjoy it, unlike some mods I download for games where they're riddled with issues (excessive z-fighting, for example).

Yeah, more or less. The point was take as much time as you need to make it good, and don't think about releasing it until you're happy with it.

If you make something and you don't like it, no one will think less of you if you don't release it. Just keep going until you're happy with it more or less.

As for the community, I've seen some absolutely terrible stories be well received, so the community is pretty forgiving in that regard, though you kinda miss out on the actual feedback that might be helpful.
01-07-2011, 03:15 PM
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RE: How long does it take you to design a story? - by Sel - 01-07-2011, 03:15 PM



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