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Constructive Feedback on Amensia
kailip Offline
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Posts: 220
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Joined: Jan 2011
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#10
RE: Constructive Feedback on Amensia

People, amnesia is made basically to immersion.
This is why so many things that could be better is like what it is.

The only thing that really could be better is the difficulty (could be adjustable, like he said, cause the game is so easy) and that enemies just disappear after dying (I mean, they could double instead, so you would be very afraid of dying ;D or something like this).
(This post was last modified: 01-08-2011, 01:15 AM by kailip.)
01-08-2011, 01:14 AM
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Messages In This Thread
Constructive Feedback on Amensia - by Smith14 - 01-06-2011, 03:27 AM
RE: Constructive Feedback on Amensia - by Firia - 01-06-2011, 12:07 PM
RE: Constructive Feedback on Amensia - by Sexbad - 01-06-2011, 12:22 PM
RE: Constructive Feedback on Amensia - by Sexbad - 01-06-2011, 09:01 PM
RE: Constructive Feedback on Amensia - by Smith14 - 01-06-2011, 10:00 PM
RE: Constructive Feedback on Amensia - by Shev - 01-06-2011, 09:56 PM
RE: Constructive Feedback on Amensia - by Sel - 01-08-2011, 02:42 AM
RE: Constructive Feedback on Amensia - by Smith14 - 01-08-2011, 02:24 AM
RE: Constructive Feedback on Amensia - by kailip - 01-08-2011, 01:14 AM
RE: Constructive Feedback on Amensia - by kailip - 01-08-2011, 02:27 AM
RE: Constructive Feedback on Amensia - by Shev - 01-10-2011, 10:43 AM
RE: Constructive Feedback on Amensia - by Sel - 01-10-2011, 04:25 PM
RE: Constructive Feedback on Amensia - by Shev - 01-10-2011, 09:54 PM
RE: Constructive Feedback on Amensia - by ving - 01-13-2011, 12:03 AM



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