Cataclysm
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Posts: 25
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Joined: Jan 2011
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Sound doesn't fade (Solved)
Alright so I'm working on a test map where im just fooling around figuring out the scripting and everything. I'm coming a long nicely thanks to lots of help, but I've run in to a problem. At the void OnStart() at the beginning one of my callbacks is
AddEntityCollideCallback("Player", "ScriptArea_1", "PlayCreepySound", true, 1);
now the script for that call back in the void OnEnter() is
void PlayCreepySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_steps_big.snt", "ScriptArea_1", 0, false);
StartScreenShake(0.3, 4, 2, 2);
PlaySoundAtEntity("", "general_rock_rumble.snt", "ScriptArea_1", 0, false);
}
Now when I enter the script area the sounds play the screen shakes and everything works, but the rock rumble sound never stops playing.
Anyone know whats up???
Thanks in advance.
If guns don't kill people, People kill people. Then toasters don't toast toast, Toast toast toast
(This post was last modified: 01-09-2011, 02:02 AM by Cataclysm.)
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| 01-08-2011, 09:33 PM |
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