Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ye ye another problem -.- "flashback"
ModManDann Offline
Member

Posts: 61
Threads: 6
Joined: Dec 2010
Reputation: 0
#2
RE: ye ye another problem -.- "flashback"

Flashbacks work like this:

There is a flashback file, containing every line that should be said in the flashback. You can even put a background effect in it.

The flashback file looks like this:
<Flashback>
    <Voices>
        <Voice VoiceSound="" EffectSound="fb_sfx_15_journey.ogg" TextCat="Flashbacks" TextEntry="Flashback_01" />
    </Voices>
</Flashback>

Now if we run this flashback you will hear the fb_sfx_15_journey.ogg in the background and see the following subtitle: "Autsch... Mein Kopf schmerzt. Ich sollte mir eine Aspirin aus dem Bad holen gehen !" The flashback will stop after about one second as there is no voice sound. The flashback line will last as long as the voice sound plays.

You already have language file correct so we can leave it as it is.

Now go to your level editor and put a flashback area at the place you want the player to have a flashback. In the flashback area options you can call a flashback file. Use the file you created.


And there's your flashback.

Current project: Mind Trap
01-09-2011, 05:41 PM
Find


Messages In This Thread
ye ye another problem -.- "flashback" - by sassix - 01-09-2011, 05:25 PM
RE: ye ye another problem -.- "flashback" - by ModManDann - 01-09-2011, 05:41 PM



Users browsing this thread: 1 Guest(s)