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ye ye another problem -.- "flashback"
sassix Offline
Member

Posts: 56
Threads: 13
Joined: Jan 2011
Reputation: 0
#3
RE: ye ye another problem -.- "flashback"

aaah ok thx man !

but before i missunderstand (hope its right) something, i can delete these:


AddEntityCollideCallback("Player", "flashback_01", "Collide_Area1", true, 1);

and

void Collide_Area1(string &in entity, int alState)
{
PlaySoundAtEntity("", "insanity_whisper.snt", "Player", 0, false);
GiveSanityDamage(30.0f, true);
AddTimer("Stoplook", 2.0f, "PlayerStopLook");
}

stuff ?
01-09-2011, 05:51 PM
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Messages In This Thread
ye ye another problem -.- "flashback" - by sassix - 01-09-2011, 05:25 PM
RE: ye ye another problem -.- "flashback" - by sassix - 01-09-2011, 05:51 PM



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