triadtimes
Senior Member
Posts: 508
Threads: 16
Joined: Jan 2011
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RE: How to use crowbar to unlock door?
(01-09-2011, 09:24 PM)HumiliatioN Wrote: Okay why my Crowbar is not working with the door?
What i am doing wrong? Simple Script using crowbar on "Prison door"
i use that crowbar but then it disappears and its gone.. And door is locked..
Full Script just in case:
Spoiler below!
void OnStart()
{
SetPlayerLampOil(0);
//if(ScriptDebugOn())
//{
// GiveItemFromFile("lantern", "lantern.ent");
// for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
// SetPlayerLampOil(100);
//}
AddUseItemCallback("", "crowbar_1", "prison_section_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void OnEnter()
{
}
/// Actual Functions
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("prison_section_1", false, true);
SetMoveObjectState("prison_section_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
Here is what I have
(Must have gotten it from the same place.)
Spoiler below!
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
CompleteQuest("BrokenLock", "BrokenLock");
CompleteQuest("BrokenLock", "BrokenLock2");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("mansion_3", false, true);
SetMoveObjectState("mansion_3", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
What is the problem? Can you not interact with the crowbar once it is in the door? Is the crowbar showing up at all?
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