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wait time script possible ?
sassix Offline
Member

Posts: 56
Threads: 13
Joined: Jan 2011
Reputation: 0
#1
wait time script possible ?

is there a script i didnt see which one pause the script for a peroid of time ?
something like

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("cross_small_metal_1", 20, 50, "");
"wait some time"
SetEntityActive("servant_grunt_2" , true);
}
01-10-2011, 12:25 AM
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Messages In This Thread
wait time script possible ? - by sassix - 01-10-2011, 12:25 AM
RE: wait time script possible ? - by ModManDann - 01-10-2011, 02:16 AM
RE: wait time script possible ? - by DIGI Byte - 01-10-2011, 03:54 AM
RE: wait time script possible ? - by sassix - 01-10-2011, 06:22 AM
RE: wait time script possible ? - by DIGI Byte - 01-10-2011, 06:50 AM
RE: wait time script possible ? - by sassix - 01-10-2011, 03:29 PM
RE: wait time script possible ? - by DIGI Byte - 01-10-2011, 05:26 PM
RE: wait time script possible ? - by sassix - 01-10-2011, 06:07 PM
RE: wait time script possible ? - by Frontcannon - 01-10-2011, 06:47 PM
RE: wait time script possible ? - by sassix - 01-10-2011, 06:51 PM
RE: wait time script possible ? - by Tottel - 01-10-2011, 07:04 PM
RE: wait time script possible ? - by sassix - 01-10-2011, 07:46 PM
RE: wait time script possible ? - by Tottel - 01-10-2011, 07:53 PM
RE: wait time script possible ? - by sassix - 01-10-2011, 07:58 PM
RE: wait time script possible ? - by Frontcannon - 01-11-2011, 05:30 PM
RE: wait time script possible ? - by sassix - 01-11-2011, 06:03 PM
RE: wait time script possible ? - by Frontcannon - 01-11-2011, 06:34 PM
RE: wait time script possible ? - by sassix - 01-11-2011, 06:54 PM
RE: wait time script possible ? - by Tottel - 01-10-2011, 08:08 PM
RE: wait time script possible ? - by sassix - 01-10-2011, 08:10 PM
RE: wait time script possible ? - by DIGI Byte - 01-11-2011, 04:24 AM
RE: wait time script possible ? - by sassix - 01-11-2011, 05:27 PM
RE: wait time script possible ? - by DIGI Byte - 01-12-2011, 05:45 AM



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