sassix
Member
Posts: 56
Threads: 13
Joined: Jan 2011
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RE: wait time script possible ?
Quote:void Collide_Area(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("cross_small_metal_1", 20, 50, "");
AddTimer("delay_timer", 5, "action_step1");
}
void action_step1(string &in asTimer)
{
SetEntityActive("servant_grunt_2" , true);
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("servant_brute_1" , true);
CompleteQuest("Quest01", "Quest01");
AddTimer("delay_timer", 5, "action_step2");
}
void action_step2(string &in asTimer)
{
ChangeMap("Paranoid.map", "PlayerSpawn1", "", "");
so this is what u mean right ?
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01-10-2011, 07:46 PM |
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