mattwestwick
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RE: Constructive Feedback on Amensia
Concerning the problem of dying in the game removing some of the tension:
I think a bigger point should have been made that repeatedly failing a certain point would shuffle the triggers in that area. If this is too much work to code, remember the important part is the fear of the encounter so even if you tell the player something is going to happen when it won't it will still negate any certainty they may have in future encounters. That is until they finish the game a few times and work out the mechanics, but by that time it's not important.
Secondly, the game has top rate phsyics and environment but I would welcome more scripted instances. Whether they be chase scenes or insanity type effects I think breaking the flow of the game now and then keeps it fresh. Like in crash bandicoot when you get to ride a polar bear, or the mech suit levels in F.E.A.R.
A break from the norm helps to cleanse the palate.
Also off topic. If you say "U mad?" you are doing it wrong. It is supposed to imply that a person is crazy or has anger issues, not as a question bait a response like half the internet users would believe.
(This post was last modified: 01-12-2011, 07:40 PM by mattwestwick.)
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01-12-2011, 07:38 PM |
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