pwnvader360
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Posts: 11
Threads: 3
Joined: Jan 2011
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RE: Newbie needs help!
(01-12-2011, 06:52 PM)Seragath Wrote: I haven't used pathnode that much but from what I know is that it's possible. for example
void Monster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("NAME OF YOUR MONSTER" , true);
AddEnemyPatrolNode("NAME OF YOUR MONSTER", "NAME OF YOUR PATHNODE", 0, "");
AddEnemyPatrolNode("NAME OF YOUR MONSTER", "NAME OF YOUR PATHNODE2", 0, "");
AddEnemyPatrolNode("NAME OF YOUR MONSTER", "NAME OF YOUR PATHNODE3", 0, "");
}
etc etc
I tried that and nothing happened. Here's the code:
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Monster", true, 1);
}
void Monster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
SetEntityActive("servant_grunt_1", false);
}
void OnEnter()
{
}
void OnLeave()
{
}
(01-12-2011, 07:45 PM)Tottel Wrote: This is on a custom map, right? One that you play as a custom story?
Yes it is. I named it Test Map.
Anyone help meh...?
(This post was last modified: 01-12-2011, 08:12 PM by pwnvader360.)
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