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Relative teleport
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#7
RE: Relative teleport

Just put the teleport area one tiling distance back from the collide area, but I think the player would have to look straight down the hallway to make this look good.


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(This post was last modified: 01-14-2011, 09:22 PM by Frontcannon.)
01-14-2011, 09:21 PM
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Messages In This Thread
Relative teleport - by GraphicsKid - 01-12-2011, 09:16 AM
RE: Relative teleport - by jens - 01-12-2011, 11:35 AM
RE: Relative teleport - by GraphicsKid - 01-13-2011, 12:26 AM
RE: Relative teleport - by thePyro13 - 01-13-2011, 02:04 PM
RE: Relative teleport - by Frontcannon - 01-13-2011, 02:54 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 08:10 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 09:21 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 11:47 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 11:58 PM
RE: Relative teleport - by xiphirx - 01-15-2011, 12:52 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 01:04 AM
RE: Relative teleport - by Andross - 01-15-2011, 01:17 AM
RE: Relative teleport - by xiphirx - 01-15-2011, 01:14 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 02:22 AM
RE: Relative teleport - by Rurikkur - 01-16-2011, 05:11 PM
RE: Relative teleport - by GraphicsKid - 01-22-2011, 11:01 PM



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