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Relative teleport
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#11
RE: Relative teleport

It moves Dan to the center of the area... and there's no way I can define a new area, and even if I could, there is no way of retrieving the player's coordinates. Sad

The lack of flexibility here just baffles me. I thought the whole point of having a scripting language was to provide flexibility at the slight expense of user friendliness. (as opposed to a gui based system like you'd find in say... Starcraft 1).

Don't get me wrong, I really love this game!
(This post was last modified: 01-15-2011, 01:06 AM by GraphicsKid.)
01-15-2011, 01:04 AM
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Messages In This Thread
Relative teleport - by GraphicsKid - 01-12-2011, 09:16 AM
RE: Relative teleport - by jens - 01-12-2011, 11:35 AM
RE: Relative teleport - by GraphicsKid - 01-13-2011, 12:26 AM
RE: Relative teleport - by thePyro13 - 01-13-2011, 02:04 PM
RE: Relative teleport - by Frontcannon - 01-13-2011, 02:54 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 08:10 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 09:21 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 11:47 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 11:58 PM
RE: Relative teleport - by xiphirx - 01-15-2011, 12:52 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 01:04 AM
RE: Relative teleport - by Andross - 01-15-2011, 01:17 AM
RE: Relative teleport - by xiphirx - 01-15-2011, 01:14 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 02:22 AM
RE: Relative teleport - by Rurikkur - 01-16-2011, 05:11 PM
RE: Relative teleport - by GraphicsKid - 01-22-2011, 11:01 PM



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