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Relative teleport
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#14
RE: Relative teleport

(01-15-2011, 01:17 AM)Andross Wrote: Yes, but the language bindings were created first and foremost to realize one specific game, so obviously they would only implement functions that were actually needed. Making it accessible to the community was just an act of good will.

That's true that's true... Blush
01-15-2011, 02:22 AM
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Messages In This Thread
Relative teleport - by GraphicsKid - 01-12-2011, 09:16 AM
RE: Relative teleport - by jens - 01-12-2011, 11:35 AM
RE: Relative teleport - by GraphicsKid - 01-13-2011, 12:26 AM
RE: Relative teleport - by thePyro13 - 01-13-2011, 02:04 PM
RE: Relative teleport - by Frontcannon - 01-13-2011, 02:54 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 08:10 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 09:21 PM
RE: Relative teleport - by GraphicsKid - 01-14-2011, 11:47 PM
RE: Relative teleport - by Frontcannon - 01-14-2011, 11:58 PM
RE: Relative teleport - by xiphirx - 01-15-2011, 12:52 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 01:04 AM
RE: Relative teleport - by Andross - 01-15-2011, 01:17 AM
RE: Relative teleport - by xiphirx - 01-15-2011, 01:14 AM
RE: Relative teleport - by GraphicsKid - 01-15-2011, 02:22 AM
RE: Relative teleport - by Rurikkur - 01-16-2011, 05:11 PM
RE: Relative teleport - by GraphicsKid - 01-22-2011, 11:01 PM



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