well you can hack your way out
wont tell you how to read it(its simple)
*** contains possible spoilers ***
open up level01_03_shafts.dae in notepad and
comment out (put // on the beginning on a line to comment that line out)
void Dog01Attack(string asEnemyname)
{
CreateTimer("dog1", 0.2f, "PlayerDeath",false);
PlayGuiSound("enemy_dog_angry", 1);
}
these things, this will make the wolf a regular enemy wich kills you real quick (in 3-4 bites)
comment out this to lose the wolf:
void Dog01(string asParent, string asChild)
{
PlaySoundEntity("howl1",false);
SetGameEntityActive("dog01",true);
ShowEnemyPlayer("dog01");
RemoveEntityCollideCallback("Enter","Player","doggo");
}
void Dog01Attack(string asEnemyname)
{
CreateTimer("dog1", 0.2f, "PlayerDeath",false);
PlayGuiSound("enemy_dog_angry", 1);
}
i have to admit that i aint shure of these cant check (keeps telling me that my card doesent support vertex shaders(it does but i need to install new drivers))
here is some other stuff:
open up game.cfg and look for the following:
starting from <player
these are pretty obvious, make some various tweaks if you want to have a rly long arm or make yourself 3 meters tall or so
look for <movement_run
modify these values to improve your running speed (this is the same for <movement_walk and <movement_crouch
in the <movement_jump section you can make yourself jump rly high (and make clear that there are invisible walls behind the boxes in the shaft)
finaly in <interaction_grab you can make yourself the hulk if you want to :p
thats it, a mini guide to overture modding/hacking
oh and jens/thomas if you dont want this stuff here, just delete it or so
i made it obviouse it contains spoilers and stuff and made it harder to read
so its up to you guys