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Redirecting Sewer Water - Water Horror?!
NyteMyre Offline
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Posts: 70
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Joined: Nov 2010
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#6
RE: Redirecting Sewer Water - Water Horror?!

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//EXIT LEVEL GUARDIAN EVENT
void CollideAreaGuardian(string &in asParent, string &in asChild, int alState)
{
    if(GetPlayerSanity() > 75) return;

Guardian and Lurker spawn when your sanity is higher then 75%
01-18-2011, 03:05 AM
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RE: Redirecting Sewer Water - Water Horror?! - by NyteMyre - 01-18-2011, 03:05 AM



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