(01-19-2011, 02:30 AM)triadtimes Wrote: Thank you for the tips on lighting, I'll start practicing on that. I've never used the billboards before, so we'll see how that goes. Also what would you recommend for identification of a room? Signs are good but they would seem out of place in the normal mansion setting.
I seem to recall them being in the archives in Amnesia, which uses the mansion set, maybe a simple sign model on a door, or a map somewhere in the level?
(01-19-2011, 02:30 AM)triadtimes Wrote: The part about immersion is interesting, yes it takes roughly an hour before you see a monster in Amnesia but I don't think that many custom stories go on for multiple hours. What would you say is an appropriate amount of time for immersion in a custom story?
That depends heavily upon the environments, I was immersed in Amnesia almost immediately from the start, and right now as your environments stand they're not constructed well enough to pull that off.
However, even when they're immersed, it doesn't mean that it's time to scare them, and definitely not with one of the biggest scares in the game. Ambient noises are significantly scarier, and the tension of not seeing anything is usually far better a tool to use.
(01-19-2011, 02:30 AM)triadtimes Wrote: Scraping the story now would be extremely saddening for me so I think before that happens I need to try and salvage it. We'll see what happens once your ideas are put into play, maybe the story can be saved, maybe not.
I know it's not a particularly nice feeling to drop something and start over, but generally it's for the better and the time you would spend salvaging are nearly as long as, or longer than the time it would take to start over from the beginning, and make something better with what you've learned.