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Ladder level transition problem
Equil Offline
Member

Posts: 94
Threads: 8
Joined: Sep 2010
Reputation: 0
#6
RE: Ladder level transition problem

Quote:The sewers has a level change while you're on a ladder... maybe have a look at that?

I did look at the sewer map.. I can't find anything different to ours.

dev script:

void CollideExitMap(string &in asParent, string &in asChild, int alState)
{
    ChangeMap("21_torture_nave.map", "PlayerStartArea_1", "20_exit", "");
}

Our script:

void ChangeLevel(string &in asParent, string &in asChild, int alState)
{

ChangeMap("02_sewer.map", "PlayerStartArea_1", "", "");

}

There doesn't seem to be any functions within the script relating to the ladder area either.. it's very odd.
(This post was last modified: 01-19-2011, 05:01 AM by Equil.)
01-19-2011, 03:01 AM
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Messages In This Thread
Ladder level transition problem - by Equil - 01-18-2011, 01:54 PM
RE: Ladder level transition problem - by Equil - 01-18-2011, 05:52 PM
RE: Ladder level transition problem - by nofsky - 01-19-2011, 01:24 AM
RE: Ladder level transition problem - by Equil - 01-19-2011, 03:01 AM
RE: Ladder level transition problem - by Vradcly - 01-19-2011, 04:16 PM
RE: Ladder level transition problem - by Vradcly - 01-31-2011, 12:06 AM



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