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Making enemys smart enough to open doors?
Shev Offline
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Posts: 238
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Joined: Dec 2010
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#3
RE: Making enemys smart enough to open doors?

(01-19-2011, 10:21 PM)Oscar House Wrote: Make an area in front of the door and a trigger that is called when the monster enters that area.
Make a function that checks if the door is closed, if yes, add a force that opens the door. If not, end the function.

Thats actually what I was doing, although I was hoping there would be a way to do it so I wouldn't have to do this with every frigen door :| guess not.

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01-19-2011, 11:02 PM
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RE: Making enemys smart enough to open doors? - by Shev - 01-19-2011, 11:02 PM



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