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Performance concerns
gamgam2 Offline
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#2
RE: Performance concerns

Keep in mind this engine basicly came from a 2-d game, and that the devolopers have only a few people working on the engine with limited spending resources, compared to the game gaints that use thousands of dollors (possibly million, or somewhere around there)
For some reason, I got better fps on the wolf room than the smaller room, maybe because it has less objects.
(I remember in the tech demo when a monster was around, the fps would go total crap)

Sometimes, if you look carefully at a wall for a few minutes, you'll realize you wasted some time.  It's true.
03-13-2007, 09:50 PM
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Performance concerns - by Peeling - 03-13-2007, 09:05 PM



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