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Making enemys smart enough to open doors?
Shev Offline
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#9
RE: Making enemys smart enough to open doors?

(01-21-2011, 01:13 PM)Tanshaydar Wrote:
(01-20-2011, 11:41 PM)Shev Wrote: Is it possible to make a function that detects if the enemy see's the player or not?

There is no function for it, but there is something like that:
void ShowEnemyPlayerPosition(string& asName);

Guess I have to find a work around :|

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01-21-2011, 09:42 PM
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RE: Making enemys smart enough to open doors? - by Shev - 01-21-2011, 09:42 PM



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