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Badass!
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It's ok
20.00%
2 20.00%
Maybe after more tweaking..
50.00%
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Horsecrap
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Castle Dukenstein (in progress)
Beatlebattle Offline
Junior Member

Posts: 27
Threads: 5
Joined: Jan 2011
Reputation: 0
#14
RE: Castle Dukenstein (in progress)

Well I changed the billboards as you said and I think you're right. It does look much better as the 2d looking things Tongue I followed the tutorial once again and fixed it. I also added more spotlights and boxlights to make the lightning more realistic. Also I've made a level switch between the sleeping rooms and the dungeon since it all seemed a bit strange and long for 1 single map. Next to this just a few fixes on wallglitches and replacing entities which didn't fit in the level catogories. I'm working on the signs right now since I got more replies of people getting lost before they could even find the next level... When the dining room is ready and whejn we've linked the rooms and make it 1 piece and fixed every single glitch we find I MIGHT post it again but not before we are sure it's playable this time. Thanks for the tips Wink If you got any more I would like to hear them.
(This post was last modified: 01-29-2011, 12:27 AM by Beatlebattle.)
01-29-2011, 12:26 AM
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Messages In This Thread
Castle Dukenstein (in progress) - by Beatlebattle - 01-26-2011, 10:26 PM
RE: Castle Dukenstein (in progress) - by davva - 01-26-2011, 10:59 PM
RE: Castle Dukenstein (in progress) - by Shev - 01-26-2011, 11:29 PM
RE: Castle Dukenstein (in progress) - by Sel - 01-26-2011, 11:41 PM
RE: Castle Dukenstein (in progress) - by Sel - 01-27-2011, 12:46 AM
RE: Castle Dukenstein (in progress) - by kailip - 01-27-2011, 02:19 AM
RE: Castle Dukenstein (in progress) - by Shev - 01-27-2011, 05:09 AM
RE: Castle Dukenstein (in progress) - by Sel - 01-27-2011, 06:19 AM
RE: Castle Dukenstein (in progress) - by Sel - 01-27-2011, 05:06 PM
RE: Castle Dukenstein (in progress) - by Beatlebattle - 01-29-2011, 12:26 AM



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