| Henriksen   Senior Member
 
 Posts: 308
 Threads: 71
 Joined: Dec 2010
 Reputation: 
2
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			|  Wake Up Script Problems 
 
				Hi. 
I need to find out a wake up script for my level   
But i just get fatal error D:
 
So i wondered if anyone could see whats wrong in my script :/
 
This is the WHOLE hps file:
//////////////////////////// // Run first time starting map
 void wakeUp ()
 {
 FadeOut(0);
 FadeIn(20);
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220);
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true);
 AddTimer("trig1", 11.0f, "beginStory");
 }
 
 void beginStory(string &in asTimer)
 {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33);
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 }
 
 
 {
 AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
 }
 
 void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Unlock1", false, true);
 PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
 RemoveItem("Key1");
 }
 
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
 }
 
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
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	| 01-29-2011, 06:19 PM |  |