Thanks for linking to that interview, Deu sex. What I found most interesting:
Quote:The thought of having one hardware configuration to keep in mind is a very compelling one! We are going to take a step in that direction with our next game, or at least so we think, as we will try to use Direct3D instead of OpenGL for the Windows version. We think that as it is so widely used and with a different approach to how the support for different configurations are made, there is a possibility it will create less problems for us. Maybe. Probably not.
and
Quote:It's a game that is not mainly a horror game, there will be horror for sure, but not something that is the only thing the game is about. It will definitely continue and try to improve on the type of games we have made so far, so we are not all of the sudden sitting down and trying to make a platform game.