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Monster appear
CrushedRaiD Offline
Member

Posts: 115
Threads: 10
Joined: Dec 2010
Reputation: 0
#5
RE: Monster appear

Having problems with this script:

////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunc1", true, 1);
}
void MonsterFunc1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_1",0.0f, "");
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_4",0.0f, "");
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}
////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Any help plox =)[/quote]
02-05-2011, 08:35 AM
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Messages In This Thread
Monster appear - by Sudden - 01-29-2011, 11:54 AM
RE: Monster appear - by Vradcly - 01-29-2011, 01:01 PM
RE: Monster appear - by Robby - 01-29-2011, 01:04 PM
RE: Monster appear - by Sudden - 01-29-2011, 02:55 PM
RE: Monster appear - by CrushedRaiD - 02-05-2011, 08:35 AM
RE: Monster appear - by Oscar House - 02-05-2011, 09:28 AM
RE: Monster appear - by CrushedRaiD - 02-05-2011, 09:43 AM



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