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Texture Format + Usage
Pooka Offline
Junior Member

Posts: 7
Threads: 1
Joined: Feb 2011
Reputation: 0
#8
RE: Texture Format + Usage

Right, so. It looks like this game is much like the last one I modded for: Figure this damn stuff out yourself.

Important information below:

I couldn't find any way to take a custom story and get it to overwrite current textures and models. There may be a way, but this place isn't talking. I had to turn to the dreaded "Full Conversion" that is scarcely documented and even broken for Steam users.

Basically, you follow the Full Conversion method barely outlined here: http://wiki.frictionalgames.com/hpl2/amnesia/full_conv

Then, you have to build off that. Once you get the game to launch off of YOUR main_init.cfg, stuff becomes a lot easier. You can have the game launch with any name you want, have a new title screen (Which a poster above, correctly said, a custom story alone is incapable of), and all sorts of fun stuff.

I was especially eager to redirect my main_init to a new resources.cfg file so that I could specify my own hand textures.

Quote:<ConfigFiles
Resources = "my_mod/resources.cfg"
Materials = "materials.cfg"

Then, in YOUR new resources.cfg, you reroute the game's search patterns to YOUR mod directory:

Quote:<Resources>
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/my_mod/models" AddSubDirs="true" />

You then create that directory in your mod folder with your modified textures and voila, you have your own textures without modifying the core game.

PROBLEMS: The game doesn't seem to want to recognize my maps for the purpose of being the main story. If you try to press "Start new Game" with a custom map, the game will crash, stating the map doesn't exist. This is even after I have triple checked that the directory search is just right. No Luck.

Right now the workaround is that my story still has to be a custom story, but it is built in a modded frame anyway.
(This post was last modified: 02-10-2011, 04:04 AM by Pooka.)
02-10-2011, 04:03 AM
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Messages In This Thread
Texture Format + Usage - by Pooka - 02-09-2011, 07:25 AM
RE: Texture Format + Usage - by Bek - 02-09-2011, 07:56 AM
RE: Texture Format + Usage - by Pooka - 02-09-2011, 07:59 AM
RE: Texture Format + Usage - by Tottel - 02-09-2011, 12:56 PM
RE: Texture Format + Usage - by Bek - 02-10-2011, 08:59 AM
RE: Texture Format + Usage - by Pooka - 02-09-2011, 05:29 PM
RE: Texture Format + Usage - by Frontcannon - 02-09-2011, 06:23 PM
RE: Texture Format + Usage - by Pooka - 02-09-2011, 09:42 PM
RE: Texture Format + Usage - by Pooka - 02-10-2011, 04:03 AM



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