jens
Frictional Games
Posts: 4,093
Threads: 199
Joined: Apr 2006
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RE: Amnesias's price vs content
The above sums it up quite well, but i would say that "they tailored a concise focused game" has not anything to do with financial limitations, we want to make "they tailored a concise focused game".
Most movies are 1.5-2 hours long and most books take a couple of hours to read. It makes sense that a story driven game is a couple of hours long, else you will go into a type of game and gameplay we are not interested in.
For many games (too many?) replay value and length might be important and might work well, for us replay value and length is of no importance. We want to make a single great experience (not saying it is great, saying we aim for it) and to create a game based on how long it takes to convey our idea of story, pacing and experience. We do not want go the route of making a game a certain length because we decide that it must be a 20 hour game to be able to charge 50 usd for it.
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02-11-2011, 01:27 PM |
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