mattwestwick
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RE: Amnesias's price vs content
Seems Frictional games rely on quality to succede. Hopefully they can continue to fill the gap in the market between mindless minigames and big budget sagas. But then it's really difficult being the middle child.
I have been thinking about the tendencies of marketing and categorising games a lot recently (it's what I do in my spare time...) but I don't think it can be properly examined within an online forum. My goal is to get into the game's industry somehow but because it is so sub-divided into individual roles it's difficult to grasp the entirety of a project without getting carried away philosophising over the psychology of the consumers, design aesthetics and creative integrity. Plus, I trust that the developers have thought about everything we might suggest a thousand times over already.
I could go into audio design or hardware or whatever but I like to see everything happen together at once and would get bored with just one area to focus on.
Anyway, that's what I like about Frictional and their games. They are the epitome of the independant games company and the sheer quality and individuality of their work should carry them into the future safely between constrictions of blockbuster titles or the obscurity of pocket-money minigames.
A more sophisticated, refined approach.
I always remember during the period where graphical adventures were dead compared to 3d games. "In 2015 graphical advancements will cap and adventure games will return"
Well this is already in motion so there is definitely a demand for intelligent and provocative material in manageable sizes for a manageable price.
I'll write a book that's what I'll do. Sorry for yet more ramblings, I'm tired and should be working.
(This post was last modified: 02-12-2011, 12:44 AM by mattwestwick.)
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02-12-2011, 12:42 AM |
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