(02-11-2011, 01:27 PM)jens Wrote: The above sums it up quite well, but i would say that "they tailored a concise focused game" has not anything to do with financial limitations, we want to make "they tailored a concise focused game".
Most movies are 1.5-2 hours long and most books take a couple of hours to read. It makes sense that a story driven game is a couple of hours long, else you will go into a type of game and gameplay we are not interested in.
For many games (too many?) replay value and length might be important and might work well, for us replay value and length is of no importance. We want to make a single great experience (not saying it is great, saying we aim for it) and to create a game based on how long it takes to convey our idea of story, pacing and experience. We do not want go the route of making a game a certain length because we decide that it must be a 20 hour game to be able to charge 50 usd for it.
I applaud you for making the game as you think it would suit it best. I hate things that drag on just because.
I guess it's just the fact that i loved the game so much im angry it was over so quick
I do hope and am sure this game will still show its true potential in terms of custom stories in a few months when much more people have played it .
I believe this games sucess is going to be based on mouth to mouth publicity and when its true numbers are reached there will be more people investing in custom stories and i guess my thirst for amnesia will be quenched