Zoridium JackL
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RE: What do you think?
(02-14-2011, 02:57 PM)Theoryra Wrote: Hey, there! I've been appreciating a let's play of "Amnesia: the dark decent" and looking at some reviews when i came up with an idea that might be interesting and, perhaps, even original (at least for games).
The thing is, in most of games, escort missions are no news, right? In resident evil 4, for an example, you have to protect ashley (not sure about the name) and, supposedly, the only thing you fear is that you may fail in such a task, no real thrill there i believe.
Well, fair enough. However, what if instead of you protecting someone, you become the protected one? I mean, and here's my idea, you're given no weapons and no means of defense, however, there might have a npc (scripted or not) that will protected you and have the means for that (weapons).
Enough of worrying about someone else, the rules will be different now, you're the one who will have to try to stay safe in order to survive, and you shall achieve that by staying close to the npc.
Notwithstanding, i dont believe that it'll be a rule as well, i mean, you're SAFER when you're under the npc's protection, but you're not completely safe and, by that, i mean that whenever you're close to the npc you might have the chance to kill the enemy (or not).
Now imagine the following situation that explore this npc's protection feature: You're with the npc that is protecting you in a room of an abandoned hospice, for whatever reason, it's a stormy night and you guys hear something coming from one of the nearby rooms. You both start to wonder if there's someone else in need of help, just like you was, so the npc suggests you to stay there, where is supposedly safe, while he go to the room where the sound came from to check it.
So be it, you stay there and the npc goes to check it. While he's gone, you have time to explore around and see what can you find, however, while you explore, suddenly you hear this horrendous (man)screams (and i mean more than a single scream) and sounds of shots being fired which calls you back to that very door which the npc had entered.
Now that door will open, leading to a corridor. As you walk carefully through the corridor, you start to see holes made by bullets that went through the walls, giving you an idea of where the action happened. You enter the room where everything happened, it's a bloody mess: furnitures torn apart on the edges of the room, lots of bullet capsules on the floor, broken windows (if you look through them, you can see a few furnitures that was thrown through the windows and now lies down on the first floor) and blood, a large pool of blood close to a door.
If there was a character's fear meter, it would be pretty high now and would increase even more as he approach the door with the pool of blood: you can see chunks of meat on it and marks of claws on the door as something broke it open, you fear the worst.
There's a trace of blood on the floor and you decide to follow it to see if you can find the npc still alive. As you follow the trace, you find more chunks of meat on the floor until you turn the corridor and you see a human hand, actually, not any human hand, it's a human hand with a wedding ring, wedding ring which belongs to the npc and you remember him showing you when he said he was there looking for his wife (flash back image to remember the whole scene?). As you approach the hand, you can hear the sound of bones being broken and flesh being eaten, which is confirmed by a thunder that shows in the corridor, through an open door, the shadow of that gruesome event. Now the npc that was protecting you is dead, what will you do?
Well that's just a section of what may be done with this idea of mine, i have so many other ideas of how to explore this feature in a game, but, of course, the way i wrote this section fits better for a book perhaps, but it can be adjusted for a game, well, i believe i can do it at least.
Maybe it's nothing THAT original for a movie, book or any other media, but i dont recall anything of the kind in a game, i mean, a game where you're the only one who can't defend yourself so the npcs do it for you.
Actually, i believe that it would be really cool if frictional games made a game like this, mainly because it follows a few lines present in "Amnesia: the dark descent" and i'm sure they have the skills required to make it big. Anyway, i would enjoy a game like this, what about you?
Well i'm sorry for such a big thread, but perhaps you may forgive me once it was, possibly, for a good cause, yes?
That's it and please, let me know what you think.
Sorry for the bad english,
My regards.
Obs.:Well, this idea is here completely for free, being a good idea or not, i'm giving it away to whoever whishes to use it, however, it would be cool if you talked to me about using it and perhaps metioning me in the credit of your work? Perhaps i can give you more ideas such as this one or, maybe, even better ones.
Anyway, i'm sharing this, do what you think that is right.
e-mail for contact: rock.your.bones@hotmail.com
it's an interesting idea, not sure if it would work, because you would have to have a pretty intelligent AI, and those never turn out well, and it has been done before, just not with npc's (vip games...)
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