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Ge15t's Help Thread!
Ge15t Offline
Junior Member

Posts: 48
Threads: 8
Joined: Feb 2011
Reputation: 0
#3
RE: Ge15t's Help Thread!

Thanks so much! Works perfectly now! Now im stuck on a new problem, I dont know what the function would be if when a door that is locked is trying to be opened it would play a sound file. So far this is all I got:

PlaySoundAtEntity("ramble", "CH01_DanielRamble_01", "door_1", 0);

what would be the function for this? eg, player attempts to open locked door, sound file is played, once only
(This post was last modified: 02-20-2011, 08:59 AM by Ge15t.)
02-20-2011, 08:58 AM
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Messages In This Thread
Ge15t's Help Thread! - by Ge15t - 02-19-2011, 07:48 AM
RE: Ge15t's Help Thread! - by Oscar House - 02-19-2011, 10:24 AM
RE: Ge15t's Help Thread! - by Ge15t - 02-20-2011, 08:58 AM
RE: Ge15t's Help Thread! - by Oscar House - 02-20-2011, 09:37 AM
RE: Ge15t's Help Thread! - by Ge15t - 02-21-2011, 11:03 AM
RE: Ge15t's Help Thread! - by Oscar House - 02-21-2011, 04:48 PM
RE: Ge15t's Help Thread! - by Ge15t - 02-21-2011, 08:00 PM
RE: Ge15t's Help Thread! - by Oscar House - 02-21-2011, 08:52 PM
RE: Ge15t's Help Thread! - by Ge15t - 02-21-2011, 09:47 PM
RE: Ge15t's Help Thread! - by Ge15t - 02-23-2011, 07:10 AM
RE: Ge15t's Help Thread! - by nkmol - 02-23-2011, 04:29 PM



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