You need to change the sound name "unlock_door" to "unlock_door.snt".
Like this:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door
.snt", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
I mean, I imagine that there is no sound when you unlock the door without that
Also, for adding journal entries and notes, follow this tutorial:
http://wiki.frictionalgames.com/hpl2/tut...omakenotes