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Help with Grunt
xToxic Offline
Junior Member

Posts: 8
Threads: 1
Joined: Feb 2011
Reputation: 0
#3
RE: Help with Grunt

(02-25-2011, 06:04 PM)nkmol Wrote:
(02-25-2011, 05:56 PM)xToxic Wrote: Hey, I need some help with my grunt on my map.

So far I have managed to make it activate when I move inside an area box, and then it will move onto the path nodes. But my problem now is that i want the grunt to de-activate when it moves to the last path node.

Help me pleaseAngel
you want to fase into smoke? or just de-active?

if you want to de-active the monster. just place a script at the last pathnode. Make Callback of the script area and place the opposite of the active script. So
SetEntityActive("servant_grunt_1", false);
hope it helped Big Grin
[/quote]

I was thinking about just de-activate, but if they turn into smoke that would be much cooler Big Grin How do I do it? Smile
It doesn't work!
(This post was last modified: 02-25-2011, 06:36 PM by xToxic.)
02-25-2011, 06:08 PM
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Messages In This Thread
Help with Grunt - by xToxic - 02-25-2011, 05:56 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:04 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:08 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:39 PM
RE: Help with Grunt - by Som1Lse - 02-25-2011, 07:05 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:39 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:11 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 07:30 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:33 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:49 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:50 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:54 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:56 PM



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