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Help with Grunt
Som1Lse Offline
Member

Posts: 183
Threads: 9
Joined: Sep 2010
Reputation: 0
#6
RE: Help with Grunt

(02-25-2011, 06:39 PM)nkmol Wrote: i don't know how the smoke effect really works.
That would be FadeEnemyToSmoke(string& asName, bool abPlaySound);

void OnEnter()
AddEntityCollideCallback("servant_grunt_1", "ScriptArea_1", "GruntGone", true, 1);

void GruntGone(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_grunt_1",true);
}
02-25-2011, 07:05 PM
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Messages In This Thread
Help with Grunt - by xToxic - 02-25-2011, 05:56 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:04 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:08 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:39 PM
RE: Help with Grunt - by Som1Lse - 02-25-2011, 07:05 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:39 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:11 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 07:30 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:33 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:49 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:50 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:54 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:56 PM



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