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Adding a Sound Triggered by an Area
Samuelblitz Offline
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Posts: 16
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Joined: Feb 2011
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#3
RE: Adding a Sound Triggered by an Area

(03-01-2011, 02:39 AM)Russ Money Wrote: You could try adding a sound entity near the shelf and make it play the .snt you want it to. Then just change the "sloped_square_shelf_1" to "sound_1", as maybe the origin of sound might be muffled from the shelf.

thank you for your help!

I did exactly as you said and it partially worked

this time my game actually displayed the debug text it is supposed to when i walk into the area, except still no sound, and i have no idea why
03-01-2011, 03:55 AM
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Messages In This Thread
RE: Adding a Sound Triggered by an Area - by Samuelblitz - 03-01-2011, 03:55 AM
RE: Adding a Sound Triggered by an Area - by Nye - 03-02-2011, 09:45 PM



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