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Adding a Sound Triggered by an Area
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#4
RE: Adding a Sound Triggered by an Area

Which sound .snt are trying to use specifically? Also, maybe try changing the fade to something quicker than six seconds, try

PlaySoundAtEntity("", "enabled.snt", "sound_1", 1.0f, false);
(This post was last modified: 03-01-2011, 04:01 AM by Russ Money.)
03-01-2011, 04:01 AM
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Messages In This Thread
RE: Adding a Sound Triggered by an Area - by Russ Money - 03-01-2011, 04:01 AM
RE: Adding a Sound Triggered by an Area - by Nye - 03-02-2011, 09:45 PM



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