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Adding a Sound Triggered by an Area
Samuelblitz Offline
Junior Member

Posts: 16
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Joined: Feb 2011
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#5
RE: Adding a Sound Triggered by an Area

(03-01-2011, 04:01 AM)Russ Money Wrote: Which sound .snt are trying to use specifically? Also, maybe try changing the fade to something quicker than six seconds, try

PlaySoundAtEntity("", "enabled.snt", "sound_1", 1.0f, false);

enabled.snt is one of the grunt's sound files and i tried the fade at 0.0f but still no sound in-game,

just out of curiosity, is this a common problem? or is it just my game specifically?
03-01-2011, 09:43 PM
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Messages In This Thread
RE: Adding a Sound Triggered by an Area - by Samuelblitz - 03-01-2011, 09:43 PM
RE: Adding a Sound Triggered by an Area - by Nye - 03-02-2011, 09:45 PM



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