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Particle Systems
Anxt Offline
Senior Member

Posts: 588
Threads: 12
Joined: Mar 2011
Reputation: 10
#6
RE: Particle Systems

Hi, new to these forums, so sorry if I'm posting in an outdated thread.

I have been attempting to add particle effects to my map when a particular action is taken (in this case, using an item on an entity). I have:

CreateParticleSystemAtEntity("E1PS", "ps_orb_light_core.ps", "PSE1", true);

I know my names are meaningless, but its exactly how it is worded in my code, maybe there's a typo I don't see.

Yet upon using the action, no particle effects are generated. I have preloaded the one I want, and I have the Create function inside the function that is called when the player uses the item.

Anyone know why it isn't being created? I have tried other methods as well, such as generating a PS inside a script area, but that failed as well.

Thanks in advance for the help.

P.S.(no pun intended Smile) I have also noticed that if I place a particle system in a map, and set it to inactive inside the level editor, it remains active when in the game. Why is that?

03-04-2011, 01:34 AM
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Messages In This Thread
Particle Systems - by Crunchygoblin - 02-07-2011, 10:20 PM
RE: Particle Systems - by Thomas - 02-07-2011, 11:06 PM
RE: Particle Systems - by Tottel - 02-08-2011, 01:22 AM
RE: Particle Systems - by Acies - 02-09-2011, 12:53 PM
RE: Particle Systems - by Ongka - 02-09-2011, 10:10 PM
RE: Particle Systems - by Anxt - 03-04-2011, 01:34 AM



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