Viperdream 
			Member0  
	
		
			
Monsters don't despawn and patrol instead 
 
				I have a little problem regarding the monsters.
Whenever they get activated by my collides, they follow their path nodes and when they arrive at the last one. They just go back to the first one.
First it was only with the 2nd encounter monster and after that also with the 1st encounter monster while I didn't change anything with the script of it.
I tried them to deactivate with timers, which works. But then they don't destroy the doors they are supposed to destroy.
Here's the script (Beware, it's long. I didn't know what could possibly cause the problem so I just copied the whole script)
Thanks
Spoiler below!  
 
 
			
				
(This post was last modified: 03-08-2011, 09:47 PM by Viperdream .)