(03-12-2011, 10:41 AM)Havi Wrote: Select the key in the level editor. Then click the entity tap. In the lower field, i think its something like "item name" or something, write AwesomeKey.
I thinks that should work
(03-12-2011, 07:38 PM)Acies Wrote: The field thou shallt modify is "CustomSubItemType" (= AwesomeKey), which is found in the level editor under the tab "entity" of a selected entity.
Oops, sorry. I did do that but the link for it in the thread wasn't working. I updated it.
(03-12-2011, 08:56 PM)Viperdream Wrote: I think you already did the CustomSubItemType, because otherwise a name from a key in the actual game should show up.
Anyway. I think this might be the problem.
This is my .lang file (It's not the complete one, but it doesn't matter)
You did this:
<RESOURCES>
<RESOURCES/>
I didn't, this might be the problem. Does your custom story description work? If not, then I think we might have found the problem.
Just remove the <RESCOURCES> tag. Leave the one with the slash alone though.
This didn't work either. In the tutorial I was watching (it is on the HPL wiki so it should work) he had the resources tag just like I did and it worked for him.
P.S. I was using this tutorial:
http://amnesia.treesoft.dk/tutorials/Tutorial1.wmv