|  please help me with a multiple lookat scripting problem!!(FIXED) 
 
				Hey, I am trying to make my player look at monster for 1.5 seconds, and then turn around and look at a closet for 1.5 seconds (all after I pick up a key). I followed a tutorial exactly (I think) and I get an error. He looks at the monster fine but it's the looking at the closet part, here's the script:
 void Key1(string &in asEntity)
 {
 SetEntityActive("LibraryGrunt", true);
 StartPlayerLookAt("LibraryGrunt", 6, 6, "");
 AddTimer("donelook", 1.5f, "TimerDoneLookAt_1");
 AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_1", 0.1, "");
 AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_13", 0.1, "");
 SetPlayerActive(false);
 SetSwingDoorLocked("FilledCabinet", false, true);
 }
 
 void TimerDoneLookAt_1(string &in asTimer)
 {
 StopPlayerLookAt();
 Continue();
 }
 
 void Continue();
 {
 StartPlayerLookAt("Lookatcloset", 6, 6, "");
 AddTimer("donelook_5", 1.5f, "TimerDoneLookAt_2");
 }
 
 void TimerDoneLookAt_2(string &in asTimer)
 {
 StopPlayerLookAt();
 SetPlayerActive(true);
 }
 
 void LookAtCloset();
 {
 StartPlayerLookAt("LookAtCloset", 6, 6, "")
 AddTimer("donelook_1", 1.5f, "TimerDoneLookAt_1");
 }
 
 void TimerDoneLookAt_1(string &in asTimer)
 {
 StopPlayerLookAt();
 SetPlayerActive(true);
 }
 
 
 Much help would be appreciated!!! thanks
 
 -DoM
 
				
(This post was last modified: 03-13-2011, 06:14 AM by shmuckdom.)
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