please help me with a multiple lookat scripting problem!!(FIXED)
Hey, I am trying to make my player look at monster for 1.5 seconds, and then turn around and look at a closet for 1.5 seconds (all after I pick up a key). I followed a tutorial exactly (I think) and I get an error. He looks at the monster fine but it's the looking at the closet part, here's the script:
void Key1(string &in asEntity)
{
SetEntityActive("LibraryGrunt", true);
StartPlayerLookAt("LibraryGrunt", 6, 6, "");
AddTimer("donelook", 1.5f, "TimerDoneLookAt_1");
AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_1", 0.1, "");
AddEnemyPatrolNode("LibraryGrunt", "PathNodeArea_13", 0.1, "");
SetPlayerActive(false);
SetSwingDoorLocked("FilledCabinet", false, true);
}
void TimerDoneLookAt_1(string &in asTimer)
{
StopPlayerLookAt();
Continue();
}
void Continue();
{
StartPlayerLookAt("Lookatcloset", 6, 6, "");
AddTimer("donelook_5", 1.5f, "TimerDoneLookAt_2");
}
void TimerDoneLookAt_2(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void LookAtCloset();
{
StartPlayerLookAt("LookAtCloset", 6, 6, "")
AddTimer("donelook_1", 1.5f, "TimerDoneLookAt_1");
}
void TimerDoneLookAt_1(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
Much help would be appreciated!!! thanks
-DoM
(This post was last modified: 03-13-2011, 06:14 AM by shmuckdom.)
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