| XxItachi09xX   Junior Member
 
 Posts: 16
 Threads: 7
 Joined: Feb 2011
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			| RE: .hps error help 
 
				 (03-13-2011, 06:42 AM)Raymond Wrote:  ////////////////////////////// Run when entering map
 void OnEnter()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 ///////////////
 ////Callbacks
 ///////////////
 
 void OnStart()
 {
 AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
 AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area1" , true , 1);
 AddEntityCollideCallback("Player" , "ScriptArea_3" , "Collide_Area2" , true , 1);
 AddEntityCollideCallback("Player" , "ScriptArea_4" , "Collide_Area3" , true , 1);
 AddEntityCollideCallback("Player", "InsanityArea_2", "insanity1", true, 1);
 AddEntityCollideCallback("Player", "ScriptSpawn01", "ScriptSpawn1", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "Collide_Area4", true, 1);
 }
 //////////////////////
 //////Functions
 //////////////////////
 
 void MonsterFunc1(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("ScriptArea_5", true);
 }
 
 void Collide_Area1(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("slime_anim_wall_1" , true);
 SetEntityActive("slime_anim_wall_2" , true);
 SetEntityActive("slime_anim_wall_3" , true);
 SetEntityActive("slime_anim_wall_4" , true);
 SetEntityActive("slime_anim_wall_1" , true);
 SetEntityActive("slime_pile_1" , true);
 SetEntityActive("slime_pile_2" , true);
 SetEntityActive("slime_pile_3" , true);
 SetEntityActive("slime_pile_4" , true);
 SetEntityActive("slime_pile_large_4" , true);
 SetEntityActive("slime_pile_large_5" , true);
 SetEntityActive("SlimeDamageArea_2" , true);
 SetEntityActive("SlimeDamageArea_3" , true);
 SetEntityActive("SlimeDamageArea_4" , true);
 }
 
 void PickedUpNote(string &in entity)
 {
 SetEntityActive("servant_grunt_2", true);
 SetEntityActive("slime_pile_large_2", true);
 SetEntityActive("slime_pile_large_1", true);
 SetEntityActive("SlimeDamageArea_1", true);
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_21", 10, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_18", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_22", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_29", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_31", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_33", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_35", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_36", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_38", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_37", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_40", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_39", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_41", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_42", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_43", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_44", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_45", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_47", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_46", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_48", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_49", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_50", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_90", 0, "");
 }
 
 void insanity1(string &in asParent , string &in asChild , int alState)
 {
 StartScreenShake(0.5f, 0.01f, 0.1f, 0.02f);
 GiveSanityDamage(10.0f, true);
 PlayMusic("insanity_baby_cry1.ogg", false, 1.0f, 0.5f, 10, false);
 }
 
 void PickedUpKey(string &in entity)
 {
 SetEntityActive("waterlurker_1", true);
 }
 
 void ScriptSpawn01(string &in entity)
 {
 SetEntityActive("ScriptArea_3", true);
 }
 
 void Collide_Area4(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("servant_brute_2" , true);
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_91", 0, ""); //Make route for enemy!//
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_92", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_93", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_95", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_94", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_96", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_97", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_98", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_99", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_100", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_101", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_103", 0, "");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_102", 0, "");
 }
 
 //////////////////////
 /////Note
 //////////////////////
 
 void UltimateTruth(string &in asDoor)
 {
 SetMessage("One World To Another", "UltimateTruth", 0);
 }
 
 Another problem, Error says: FATAL ERROR: Could not load script file 'custom_stories/One World To Another/maps/One World To Another.hps'! main (39,20) : ERR : Expected ")" or ","
 
 My .hps is like this (above), it say Expected ")" or ",' , but i don't understand, please help
  . 
You forgotten the (") . Hope it helps   .
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