Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Fancy door + quest scripting.
Wow, brilliant. That one simple fix (Changing true to false) fixed everything. The fire and key puzzle works like a charm now, thank you very much.
On to my next question (I'm finally getting the hang of this, I've written a few of my own fairly complex scripts since I started this thread, and they work!); How do I make a sound entity not play instantly when the map loads? I want a sound to wait until I hit an area to play, then play once. I've unchecked 'active' on the sound itself, I've activated it and told it to play in the script, and so on. It still plays as soon as the level loads.
Also, could you please elaborate on what exactly I need to be putting in OnEnter and OnLeave? I do understand what they actually do, but I don't know what to tell them to do to make it check if I have the lantern or not in the next level. Should I tell it to remember something when I leave the level, or tell it to check something when I enter the level?
|
|
03-19-2011, 09:11 AM |
|