Streetboat
Posting Freak
Posts: 1,099
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Joined: Mar 2011
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RE: Fancy door + quest scripting.
I fixed it, I was missing some damn brackets... Oscar House got it right, boy do I feel dumb. <.<
Anyways, progress is pretty solid at this point. No real issues anymore, although I do have a question: is it possible to make Entity decals active or inactive in a script? I used the blood decal entities (I know you can't activate or deactivate normal decals), and set them to inactive, then in the script told them to activate but it just doesn't seem to work. It's not a very complex code at all, I don't see what could be wrong.
(This post was last modified: 03-20-2011, 06:39 AM by Streetboat.)
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03-20-2011, 06:38 AM |
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