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Making a scream play when player enters a room?
Austums Offline
Member

Posts: 60
Threads: 11
Joined: Mar 2011
Reputation: 0
#14
RE: Making a scream play when player enters a room?

So liek this?

void OnStart()
{
AddEntityCollideCallback("Player", "Scream", "Scream_1", true, 1);
}
void Scream_1(string &in asParent, string &in asChild, int alStates)
void LookArea_1(string &in asParent, string &in asChild, int alStates)
{
   AddTimer("Somenamedoesntreallymatter", 2.0f, "Scream_Trigger");
   AddTimer("Somenamedoesntreallymatter", 2.0f, "LookArea_Trigger");
   StopPlayerLookAt();
}

void Scream_Trigger(string &in asTimer)
{
   PlaySoundAtEntity("Scream_1", "04_scream.snt", "Scream_1", 0, false);
   StartPlayerLookAt("LookArea_1", 1, 1, "");
}
03-23-2011, 04:07 AM
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RE: Making a scream play when player enters a room? - by Austums - 03-23-2011, 04:07 AM



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