(03-23-2011, 10:04 PM)Nye Wrote: I don't mean to be mean, but there is practically nothing positive that i can say about this. I could literally list over 100 things that are 'wrong'.
To name but a few:
- Learn to use welders
- Keep the scale ratio of objects equal
- Don't use identical floor patterns as ceilings
- Use at least SOME ambient lighting
- Don't place in-game notes apologising for bugs, maybe fix them first?
- Stick to some sort of theme. You just looked like you went through every object in the level editor and tried to slap it on your map
- Fix the monster in the corridoor, i saw no monster, i stayed where i was and was under no threat.
- No music?
- No lantern? If no lantern, then at least put some ambient lights
- Poor level design, you clearly copy and pasted much of it towards the end
- The excessive capital letters completely ruin the mood, it doesnt feel like a story, it feels like some random test
- I dont want to have to list more!
Besides all that, it was quite interesting to play though...but I would recommend you take the skills that you have developed in making this map and start with something fresh
I agree with this post - you shouldn't release anything for download until it's far past an "EARLY alpha" stage.
Do you see game developers releasing alphas to the public to play? *hint hint* Don't even release a beta version, wait until it's demo worthy!
Otherwise it just makes people not want to play your maps when they encounter so many bugs and level design issues - just a word of advice.
(03-24-2011, 09:26 AM)zatrix Wrote: and thanks for the huge feedback even tho its hard to get something like that in a feedback when its your first map
That's because you released it in "EARLY alpha" stage, of course you're going to get critical feedback.