Thomas
Frictional Games
Posts: 2,634
Threads: 184
Joined: Apr 2006
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RE: FrictionalGames OpenGL Hero
Late and short answer:
Chose OpenGL a looong time ago (end of 2004 I think) when starting on Energetic (the 2D platformer). The main reason was to be able to port it.
Will probably go for Direct3D for next project. Still doing everything i OGL but pretty sure we will switch end of this year or so. Still gonna keep all OGL code though and our goal is to have an OGL version of the finished game too.
Why switch? Main reason is because d3d have better driver support.
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03-31-2011, 05:20 PM |
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