Googolplex
Banned
Posts: 2,340
Threads: 246
Joined: Oct 2008
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RE: The next frictional game.
Yes, high-res and photo-realistic textures are very nice!
And they did not slow the performance.
I only create textures in 2048 x 2048 px.
If an engine supports more, then you can create 4096 x 4096 without slow performance. The graphic card memory is big enough in this time and it looks great if textures are looking like a real surface!
It is no problem to create big textures and all would be looking much better. Also why not?
And if you make a perfect compression, then 2048 x 2048 could be little bigger memory usage as standard resolutions. But without compression it's a little bit sharper and runs fast enough.
High-res textures increase graphic quality more than special effects and engine enhancements. Ans it's a simple way.
(This post was last modified: 03-31-2011, 06:46 PM by Googolplex.)
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03-31-2011, 06:44 PM |
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