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Another question that's probably syntax related >_<
MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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#3
RE: Another question that's probably syntax related >_<

You need the onenter and onleave functions there too.

You can use either the editor or your script to put the sound. It's a matter of personal choice though; I prefer script even though it's not as simple, just because I find it so easy to overlook things I put in the level editor.

Here's an example of my script I use for a locked door.

void LockedDoor2(string &in asEntity)
{
   if (GetGlobalVarInt("Lock") == 1){ SetMessage("Entryway", "LockedDoor2", 0);
                                      PlaySoundAtEntity("locked_door", "locked_door.snt", "prison_1", 0, false);
                                    }
}

I had SetGlobalVarInt("Lock", 1); in my OnStart for the variable, as well as SetEntityPlayerInteractCallback("prison_section_1", "LockedDoor", false); for the function. So yea, like the Panda Man said (I totally just made that up, sorry Big Grin) you can use level editor if you find it harder to script that stuff.
(This post was last modified: 04-01-2011, 06:48 PM by MrBigzy.)
04-01-2011, 06:46 PM
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RE: Another question that's probably syntax related >_< - by MrBigzy - 04-01-2011, 06:46 PM



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